SOUND//CODECREATE · SHAPE · ARRANGE
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A connected music creation system

Make sounds.
Build ideas.
Finish music.

SoundCode gives producers one place to create, transform, organize and arrange musical ideas — from a single sound to a full session.

Start with your own recordings, samples, MIDI, loops or an idea. Keep creative control as the project grows.

The local Session demo works without an account. Cloud AI, stems and paid processing are available only when their provider and release checks pass.

SESSION / NIGHT DRIVE● READY
126BPMC MIN4 / 4
INTROVERSE 01BUILDDROP
Kick + Perc
Bass
Hook
Atmos
SOUND DNADark · Metallic · TightCombine → mutate → reuse
STEM LAB · CONTROLLED ROLLOUTSoundverse 6 / 12 Stem SeparationChoose efficient or deep separation · release-gated
SESSION-CENTRICYOUR SOUNDSCONNECTED MODULESREUSABLE CREATIONSPRODUCER CONTROL

Why SoundCode

A creative system, not another random AI button.

SoundCode is designed around the way ideas move through production. Create something once, then keep shaping it instead of starting over in disconnected tools.

01

Start from anything

A sound, a loop, a vocal, MIDI, a sample pack or a written idea can become the beginning of a project.

02

Move without friction

Send what you create to the module that makes sense next, then bring the result into Session when it is ready.

03

Stay in control

Use automation and AI as production tools while keeping the musical decisions, source material and final arrangement visible.

One idea. Everywhere.

Record → shape → build → arrange → reuse.

01CAPTURE→
02SHAPE→
03CREATE→
04ARRANGE→
05SAVE→
06REUSE↺

A drum pattern can become a reusable groove. A recorded phrase can become processed audio. A loop can become a Session layer. A creation can return later without rebuilding it from scratch.

The workspace

Use the right module for the job.

You do not need every tool open at once. SoundCode keeps specialist modules separate, then connects them through shared creations and Session.

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Session

Arrange, edit and finish the track in the central SoundCode production workspace.

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Arrangement Lab

Structure sections and edit real Session clips from one connected project.

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≋

FX Studio

Sound Shaper and precise real Session track effects, using the existing render engine.

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⌨

Instrument

Play, record and turn sounds into reusable instruments.

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∿

Synthesizer

Design playable synth sounds with deeper tone and modulation controls.

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Drum Machine

Build editable grooves with independent sounds on every lane.

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Loop Builder

Build reusable loops from SoundCode assets and your own material.

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Record Lab

Capture vocals and audio ideas with a visible production workflow.

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Stem Lab CONTROLLED ROLLOUT

Choose Soundverse 6-stem or 12-stem separation, then save, route and reuse every returned stem across SoundCode.

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Sound DNA Lab

Create variations, combine characteristics and turn sounds into new musical material.

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Audio Lab

Analyze, edit, slice and prepare audio before routing it onward.

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⌁

MIDI → Instrument

Re-instrument MIDI performances and continue them inside the project.

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Library

Find sounds, loops, stems, MIDI, instruments, uploads and project assets.

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My Creations

Your reusable SoundCode outputs, versions and creative descendants.

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✦

AI Sound Generator

Generate original musical layers with APIMart, then preview, save and route them into the project.

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Restore Lab

Repair degraded audio through the finalized local Restore engine while preserving the original source, child lineage and QA report.

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Coming next

Visible roadmap. No fake functionality.

These modules are intentionally shown as planned and disabled until their engines, licensing, QA and release gates pass.

✧

Audio Enhancement COMING SOON

Standalone local audio purification and optimization engine. Coming Soon until its authoritative package is integrated and QA-certified; it is not Restore Lab.

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⇄

Remix Studio COMING SOON

Remix and mash up material through SoundCode’s connected source workflow.

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Template Lab COMING SOON

Future Development catalog for reusable groove, drum, loop, build and arrangement templates across genres.

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⬡

Reconstruct COMING SOON

Rebuild musical ideas from extracted parts, MIDI, instruments and Sound DNA.

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Built for real creators

Professional enough to grow with you. Clear enough to start today.

SoundCode is being built for producers who want to experiment fast without giving up structure. The platform keeps the creative object — the sound, loop, instrument or session layer — at the center.

Explore the workspace
01 / HOME STUDIOBuild a groove, save the best layer, keep moving.Drum Machine → Loop Builder → Session
02 / SOUND DESIGNTurn a source into a playable or reusable creation.Library → DNA / Instrument → My Creations
03 / ARRANGEMENTBring separate ideas together without losing their identity.Modules → Session → Export

Plans & credits

Start first. Scale when you need more.

SoundCode keeps deterministic creative tools in the core workflow, while Soundverse and other higher-cost cloud processing are controlled through credits and explicit production gates.

FREE

SAR 0

5 credits per cycle. Core local creative workflow with a small processing allowance.

Create account →
CREATOR

SAR 39 / month

30 credits per cycle. For creators who want regular advanced processing.

View credits →
STUDIO

SAR 149 / month

180 credits per cycle. Higher limits, priority queue and heavier production use.

View credits →
FOUNDING PRODUCER

SAR 499 / year

100 credits per month during the annual campaign. Limited campaign layered over Producer access; credits renew monthly.

View credits →
STEM LAB

10 / 15 credits

Soundverse 6-stem costs 10 credits and 12-stem costs 15 credits. Balance after processing is shown before the job starts.

View credits →
CREDIT PACKS

50 · 150 · 500 · 1500

50 credits / SAR 6 · 150 credits / SAR 15 · 500 credits / SAR 45 · 1500 credits / SAR 119

View packs →
CREDIT REFERENCE

1 credit ≈ SAR 0.10

This is the nominal retail reference, not provider COGS or cash revenue. Pack and subscription economics remain separate and auditable.

How credits work →

Paid checkout is displayed only when a configured gateway passes payment acceptance. Credit prices are always shown before metered processing; failed provider/system jobs release reserved credits according to the operation policy.

Your next sound can start here

Start creating with SoundCode.

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